I very, very rarely dock points because of technical issues, in other words, even when it makes people mad at me for looking at the broader picture.īut My Time at Sandrock is really unpleasant to play because it somehow manages to hit every single technical error you can think of. I generally prefer the Switch port of any given game, even if it means less textures and more blur, because being able to take the experience with me is well worth the tradeoff. Likewise, pop-up, from the biggest games like Final Fantasy XVI right through to more modest projects like the Star Ocean 2 Remake, don’t bother me. Furthermore, as long as I can finish the game I don’t mind if there’s some dips here and there. I genuinely struggle to see the difference between 30 and 60 fps unless someone points it out to me. As both long-time readers and those who threw a tantrum at me before stopping reading DDNet alike know, I’m very forgiving of technical foibles when the deeper qualities of the game are up to scratch. Sandrock is a complete mess on Nintendo’s now-humble hardware. Related reading: For a truly incredible blend of “farming sim” and RPG, Square Enix’s Harvestella is magnificent. Or, I should say, the problems with the game better be exclusive to the Switch and a consequence of the hardware and not, simply, poor development, because otherwise the game should never have been as ambitious as it is. My Time at Sandrock is a very entertaining game that should never have been released on the Nintendo Switch.
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